There is some fluctuation in the values of the crafted items and the best bow possible doesn’t always come out on the first try. You may need to repeat the process a few times before you get a good bow, it’s also recommended that even after you succeed in making the bow that you make a few others. In any case, the item you were using in the recipe will be eaten up in the process. You either made your new uber bow, or a less usefull one, or nothing at all. I’m saying “something”, because several things could actually happen here. Your avatar will go through a few motions, and within moments something wonderful happens. You can now hit the “craft” button on the bottom of the recipe window. When you have found one, drag its icon up and place it in the recipe window. Look through your inventory for an item that matches the description. It will say that it requires an item with a wood quality of 15 or higher. Next, read the instructions that appear in the recipe window. This will make it easier to pull up your recipe window for the bow in the future. Before we get to this, drag and drop the small arrow you just clicked into your taskbar. This will bring up a brand new window called the “recipe window”. If you are just starting, Whipstock Bow will be the only one you see, click the arrow next to it. Yet another sub-menu will open containing all the recipes for bows available to you. Find “Bows” and click the arrow next to it. This will open up a sub-menu containing all of the human race specific weapons. Go into the crafting menu (F7), and scroll down the list to Human Weaponsmithing and click the arrow beside it. To craft your weapon, you are going to need to find your recipe. It does not matter what race or class you are to make this item. The good thing is, the method to make them all is nearly the same. Each race and class has it’s own first weapon, so I won’t be explaining them all. The crafted ones will let you kill rats and beetles in two or three shots. The freebee and loot weapons on the starter islands are horrible. The first thing you will want to do, whether you know it or not, will be to make your first weapon. Mined items can be modified though, see the Mining section. Loot items cannot be stacked or combined in any way to make a higher number. Note: Material values are quality not quantity. For now, just concentrate on the common materials, we will be playing with the others in a later section. Each common material has an associated uncommon material as follows: Iron-Silver, Wood-Elariwood, Stone-Obsidian, Acid-Brimstone and Crystal-Gemstone. What this means, is that the item contains an uncommon form of the common materials. Occasionally you may come across an item with a value like Iron (Silver): 5. There are currently five common materials in the game: Wood, Iron, Stone, Acid, and Crystal. The higher the number the better quality it is. The numbers following the material type represent the quality of the material contained. An item may have one or more of these values listed, as the item may be made from several components. These are listed as Wood: 16 or Iron: 20. Well maybe not.Īnother set of values you will notice is it’s material values. Select yes and you will become insanely rich. Drop the item onto the bag and you will be prompted whether you want to transmute or not. Transmuting is accomplished by dragging the icon of the item over the small bag of gold in your inventory window (the bag appears just above your paper doll image). This value represents how much gold you will gain if you “transmute” the item. One of the first things listed when you examine an item is its value. Whenever you pick up any loot in AC2, you will notice that the items have several values associated with them. We would also like to give a special thank you to Shadoo for giving us a forum on. Unfortunately, file size constraints prevent me from adding the two extra pages of names. Many, many others have made donations to our cause. The following is a list of Major Contributors (in Alphabetical Order): An’nai, Arqane, D’oh, Dubious_Advocate, Duxx, Fuzzy the Baritone, Hotep, Huldo, Imperfect, Kragus, Laxvice, Niamh, Mad Prophet, Miiranda, Orgus, Painless, Pandrif and Rodric. Several weeks of raw data was collected, and unfortunately, many drudges were injured in the process. It is based on information obtained in Beta 2, just prior to the “Level 20” wipe. The following is a compilation of the efforts of the Crafting Guild and its affiliates.
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